macemu

Classic Mac software, running in your browser tab

Diamonds 3D — break the rooms open from the inside Runs here

1998 · Varcon Systems · Mac OS 8 · SheepShaver (Power Macintosh 9500) · 800×600 at 8-bit colour

Guide updated September 2026

Diamonds turned Breakout inside out: instead of a wall of bricks above you, you are inside a room and have to clear its walls from within. It was a genuinely good idea, it was a Macintosh original, and it spawned a series.

Diamonds 3D is the later, rendered-graphics entry. What is here is the demo build Varcon gave away — that is said plainly rather than buried, and it is the reason this one can be hosted at all.

Boots Mac OS 8.6 and opens Diamonds 3D, which asks to switch to 256 colours. Click Yes.

Controls

Yes buttonLet it set 256-colour mode, which it requires
MouseMove the paddle
Mouse buttonRelease the ball
Cmd-QQuit to the Finder
Diamonds 3D running in a browser tab
Diamonds 3D, running here in SheepShaver.

This is the demo build Varcon distributed free to advertise the paid version — which is exactly how it is being used here. It is unregistered and unmodified. Varcon Systems is no longer trading and Diamonds 3D has not been sold in around two decades.

Archives

How it works & what to expect

MachinePower Macintosh 9500, 800×600 in colour
SystemMac OS 8.6, shared with every other title of this era
EmulatorSheepShaver, compiled to WebAssembly
BuildThe freely distributed demo
SavesScores persist inside the emulated Mac

This is the demo, not the full game. It has a limited set of rooms; the complete version was sold separately and is not here. The demo was meant to be passed around freely, which is what it is doing.

It requires 256-colour mode and asks to set it. The monitor is the emulated one, so nothing on your own machine changes.

Why it is remembered

Diamonds inverted the genre. Being inside the room rather than beneath the wall changes every angle you have to think about, and it is the rare Breakout variant with a genuinely new idea in it.

It was a Macintosh original. The first Diamonds came out for the Mac in 1991 and the series stayed there — one of a fairly short list of games that started on the platform rather than arriving from elsewhere.

The demo is the surviving artefact. The full commercial release cannot be distributed; the giveaway build can, which is the same distinction that decides what appears on this site generally.

Getting started

Click Yes at the colour prompt, then play a room without worrying about score.

Watch the angles off the side walls. Being inside the room means every surface is in play, and the instinct carried over from ordinary Breakout will be wrong for the first few minutes.

Colibricks, also here, is the conventional brick-breaker if you would rather have the wall in front of you.

Questions people ask

Is this the full game?

No. It is the demo build Varcon distributed free, with a limited set of rooms. The complete version was sold and is not here.

Why does it want to change my monitor?

It runs only in 256-colour mode. The monitor is the emulated one, so your own display is untouched.

How is it different from Breakout?

You are inside the room clearing its walls from within, rather than below a wall of bricks. Every surface is in play.

Is this the first Diamonds?

No. The original Diamonds came out for the Mac in 1991; this is the later 3D entry.

Can I save?

Scores persist inside the emulated Macintosh in your browser.

Why does it take a while to start?

It boots Mac OS 8.6 first, from the image shared with the other Mac OS 8 titles here.

Play something else

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