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Wizardry II — six levels that assume you have already done ten Runs here

1986 · Sir-Tech Software · System 6 · Mini vMac (Mac Plus) · 512×342 black and white

Guide updated September 2026

Knight of Diamonds was the first scenario disk anyone made for a computer role-playing game: six levels, no tutorial, and an explicit assumption that you are bringing a party that has already finished Proving Grounds of the Mad Overlord and is somewhere around level thirteen.

You can start fresh here — this copy will let you roll characters at the Training Grounds — but the maze does not scale down for you, and the first floor will treat a new party the way the tenth floor of Wizardry I would.

Boots into the castle. Roll a party at Training, equip it, and go to the Maze. It is balanced for experienced characters.

Controls

MouseThe castle menus — Training, Hotel, Shop, Temple, Maze
Arrow keysMove and turn in the maze
MenusInventory, spells, camp and character inspection
Wizardry II: The Knight of Diamonds running in a browser tab
Wizardry II: The Knight of Diamonds, running here in Mini vMac.

Sir-Tech closed in 2003. No remake or re-release of Knight of Diamonds is currently sold and this 1986 Macintosh build is in no current product — but with a commercial remake of the first Wizardry on sale, this comes down at once on any rightsholder objection.

Archives

How it works & what to expect

MachineMacintosh Plus, 512×342, black and white
SystemThe floppy's own — this disk carries the System it shipped with
EmulatorMini vMac, compiled to WebAssembly
Version4.0
SavesCharacters save inside the emulated Mac, in your browser

The original expected you to import a party from Wizardry I with a disk swap. That transfer is not available here — this is a standalone disk — so you roll a new party and accept that it is under-levelled, or you treat the early floors as the grind they become.

No automap, as in the first game. Six floors, each of which needs drawing.

Why it is remembered

It invented the expansion pack. A data disk that reuses an existing game's engine and characters, sold separately, was a new commercial idea in 1982 and Knight of Diamonds is the first computer role-playing game to do it.

It is harder than the first one on purpose. Sir-Tech assumed a veteran audience and designed accordingly — puzzles that expect you to know the systems, and encounters that punish a party that has not specialised.

The structure is tighter. Six themed floors with a clear objective on each, rather than the first game's ten-floor sprawl. Whether that is better is a genuine argument among people who care about Wizardry.

Getting started

Roll a full party of six and be generous with rerolls. You are starting a scenario designed for characters who have already earned their levels.

Expect the first floor to be a grinding ground rather than progress. That is the cost of not having an imported party, and it is the normal way people play this standalone.

Map as you go. Six floors is fewer than ten but they are more intricate, and the objectives depend on knowing the layout.

Questions people ask

Can I import a party from Wizardry I?

Not here. The original did this with a disk swap; this is a standalone disk, so you roll a fresh party.

Is it harder than Wizardry I?

Considerably, and deliberately — it was written for players who had finished the first game.

Is there an automap?

No. Six floors, all of which want drawing on paper.

Can I save?

Yes — characters save inside the emulated Macintosh in your browser.

Is this the first expansion pack?

For a computer role-playing game, yes — a data disk reusing the first game's engine, sold separately.

Is there a modern version?

Digital Eclipse's recent remake covers Wizardry I only. Knight of Diamonds is not currently sold in any form.

Play something else

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